Friday 5 April 2013

Bonus Village Information

 Someone pointed out that I haven't given much information about the exact natures of the bonus villages that you can vote for when donating. I was deliberately keeping things vague about them, as they exist only as archetypes in my mind right now, and I am totally up for any suggestions as to what content could be included with any of them that make it into the game. Here's my general feelings about them so far though.


Crazy Religious Village - A little village centered around a church or temple, to which all the locals are strongly devoted. It seems all nice and friendlily, but can end with the player being used in crazy rituals!

Magic School - A Hogwarts style magic school for grown-ups that the player can visit or enroll in. Student and teacher NPC's, and the chance to learn new spells.

Abbey - Sexy suductable nuns!  Corruption of the innocents, and maybe a few nuns who aren't as innocent as they seem. Probably the chance to become a nun.

Monastery - Sexy suductable monks! Corruption of the innocents, and maybe a few monks who aren't as innocent as they seem. Probably the chance to become a monk, and learn martial arts and beer making, and other rmonkish skills.

Spooky Village - a classic old school horror movie village, the sort with a castle owned by Frankenstein on the nearby hill. Creepy vibes in the town, and a chance to visit the castle and hang out with a mad scientist.

And do you know, I've just realised that I've been saying "Abbey" when I mean "convent". Shit, I guess I'm going to have to go and change all the ads now. X( Silly Pie.

 Also, if anyone has a particular idea for a village not mentioned here, I'd be happy to hear about that, too!


 

6 comments:

  1. The Dark Master6 April 2013 at 00:07

    Assuming of course that the populations of these villages are all human.

    -A trading caravan that the player can randomly run into while exploring. Offers some of the cheapest goods to buy, as well as a few exotic vagabond characters.
    -A druidic grove. Very earthy people, includes fertility rituals.
    -An exiles town. The place where society's rejects, or those who can't stand laws go.

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  2. There's no reason why there couldn't be a non human town - both the goblins and red dwarfs have their own bases in the endless forest and somewhere under the northern mountains. They're jus not - currently - visitable/findable. I guess you'd need to have been TF'ed in the right ways to be allowed into them, neither of those races seem to like humans much. All the other races seen so far seem too disorganised/non-social to have towns, but there'll probably be more "intelligent" enemies added too.

    Incidentally, I always imagined the Bandits as some sort of hobbity sub race, but that's never mentioned anywhere in game yet.

    Gormster was intended to be a sort of out-casts town - the idea is that most of the Wild Women are exiles-by-choice form other places. A non-gender-specific one might be nice to have too though.

    Travelling caravan is a good idea, one of the reasons I'm looking forward to changing the game clock to a increasing-days rather than a countdown one is that I'll be able to have timed events much more easily, like travelling caravans, circuses etc, and stuff like celebrations in certain towns on certain days of the year and stuff.

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    Replies
    1. The Dark Master7 April 2013 at 05:42

      Come on Seldom, remember that you have an awesome new reply system!

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  3. A few ideas for you...

    1) More info on Missy Pipes, or after finding out *no one tells you where she is* do some searching on your own to find her. Gets kind of annoying just to click on *find Missy Pipes* and no one (repeatedly) tells you anything.

    2) The first couple of times you try the *prostitute* job at the towns that offer it, have the barmaid/barman forgive you if you fail to satisfy anyone. It's annoying if you try it, fail to satisfy people twice, be exhausted, and told *nope, you can't do this one anymore* (or make it to where you CAN satisfy at least one of the first two)

    3) More encounters, This can wait till you get the battle system working better (running away be an option!) but too often it's *got from point A to point B without an encounter*

    4) Make it to where you can get busted for vagrancy, and have to either fight/pleasure/pay your way out of jail. I've been told they can bust you, but that hasn't happened (yet), so think it would be interesting to have that happen. Absolute worst case there is you spend 3 days there, then they let you out.

    Note sure how feasible these are, but hopefully one of these will work out!

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  4. 1) There'll defiently be more stuff fo Missy Pipes, it's just not in game yet, and I put the option in so I didn't forget about her. I've got her earmarked as one of the people you can learn magic from.

    2) Yeah, a "first time forgiveness" option is probably a good idea! Definetly needs to be more forgiving in some way...

    3) I am, right now, totally re-doing how enemies are selected for the random battles, and addign new ones. Hopefully, the encounter rate will be better because of this in the next build.

    4) Yep, another thing that will definetly be in there, but isn't implemented yet. Commiting crimes will lead to possible arrest in the town, and a bounty on your head if you run off without paying the fine in some way. Get caught, and you're looking at a sentence in the Cheltenham Correctional Facility - and if you've been working as a bounty hunter, remember, that's where the outlaws you've arrested are too. XD

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